Spatial drawing machine for LES.MEDIA visual development and art direction

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LES.PICTURES

visual systems

YOU BRING
a frame, a series, or a visual language that has to be found and then held.
WHAT STAYS
finished images or a series in the formats you need, plus the rules they were made by — references, palette and composition principles — so new frames can be made in the same language without us.

In production since 2009 · ЦНФ-Анимация · Parovoz · CHEil/Samsung

LES.PICTURES is about the image and the language it is made in. Technical systems appear here only through the picture they make possible.

We study how movement, form, light, texture and composition can give physical presence to something that previously existed only as an idea, memory or feeling.

SELECTED WORK / 04

Projects inside the field

Project facts paired with moving image and render material from the studio archive.
MOTION STUDY

01 / 2D + 3D / procedural image

Cube Mosaic

PROBLEM
An ordinary image had to become spatial material without collapsing into decorative noise, and the degree of abstraction had to stay a decision rather than an accident.
NOW
An add-on reads the picture — brightness, colour, local detail, density — and rebuilds it as controllable geometry, so one source travels from recognisable mosaic to abstraction under a parameter.
ROLE
Image analysis, Blender add-on development, procedural geometry and motion.
TOOLS
Blender 5.1 / Python API / NumPy / Geometry Nodes
Cube Mosaic portrait study
IMAGE STUDY
Cube Mosaic work in progress
WORK IN PROGRESS
MOTION STUDY / 01

02 / 3D / procedural environments

LUCID Panelka Generator

PROBLEM
A district could not be rebuilt by hand for every shot, note or late change. The environment had to stay controllable at the scale of a film.
NOW
A reproducible system generates buildings, courtyards and city-scale variation from parameters, while keeping the world editable and art-directable.
ROLE
Procedural world-building, production tooling, environment states and art-directable variation.
TOOLS
Blender / Python / Geometry Nodes
MOTION STUDY / 02
Procedural Panelka environment in snow
WORLD STATE
Procedural Panelka layout work in progress
LAYOUT STUDY
BLIZZARD TEST
Creature test against a procedural Panelka facade
CREATURE TEST
Existing LES.MEDIA volumetric field study used as context for CellLab
CONTEXT IMAGE

03 / 3D / biological systems

CellLab

PROBLEM
Biological structure had to grow from a single cell into colony and tissue without losing the identity of what was already built.
NOW
A modular framework keeps simulation points, biological state and instanced geometry apart, so a change of form, behaviour or scale leaves dependent structures and their lineage intact.
ROLE
System architecture, procedural modelling and biological visual research.
TOOLS
Houdini / Procedural systems
FINAL RENDER

04 / Houdini / atmospheric systems

Cloud Atlas

PROBLEM
Atmosphere had to be regenerated rather than repainted every time a shot changed.
NOW
A reusable Houdini core with phenomenon modules above it, clouds first, architected so further volumetric phenomena extend the core instead of forking it. In development.
ROLE
HDA architecture, procedural volume design and reusable production research.
TOOLS
Houdini / HDA00 / HDA01 / Volumes / VDB
WORK IN PROGRESS
ATMOSPHERIC STUDY
FIELD NOTESRead the complete studio notes

Cube Mosaic answers what happens to an ordinary image when it is rebuilt as spatial structure. Brightness, colour, local detail and density decide the size of each block, luminance decides its height, and the degree of abstraction stays a parameter.

The same source travels from a recognisable mosaic to a more abstract version, from a single primitive to mixed ones, from flat pattern to volumetric relief. The quantity under control is the balance between recognisability and abstraction; the vocabulary is density, scale, height, colour and geometric language.


LUCID Panelka Generator makes the state of an environment part of the image. One district reads as new, as lived-in, as night, under snow, damaged — or as X-Ray, where the city becomes its own internal structure.

Facade typography follows the same idea: a message is set in the actual windows of a building, in Cyrillic, Latin or digits. Text becomes architecture rather than an overlaid layer.


Renders from CellLab and Cloud Atlas belong here as images: biological structure and atmospheric volume. How they are built is described on the Houdini page — what matters here is the result.

YOU BRING

Tasks people arrive with

Real briefs from the work below — the shape of a first message, not a form.

  • 01

    An ordinary image had to become spatial material without collapsing into decorative noise, and the degree of abstraction had to stay a decision rather than an accident.

  • 02

    A district could not be rebuilt by hand for every shot, note or late change. The environment had to stay controllable at the scale of a film.

  • 03

    Biological structure had to grow from a single cell into colony and tissue without losing the identity of what was already built.

FIRST STEP

Start with what you know.

Four questions, and what comes back: what we would take, and which part we would start with.
  1. 01What are we making?
  2. 02What should it do or change?
  3. 03What already exists?
  4. 04Timing, format or constraints?
ANSWER THE FOUR PROMPTSOpens a short email brief

Write only what is useful. The button prepares a draft in your own mail app; the site does not store or send the answers.

PROJECT CHANNEL / 01

Start a conversation

Tell us what you are making, what the work needs to do, and where it needs to go.

Bird@InTheLES.studio

WORKING LANGUAGES / EN / RU / SR · Belgrade · Europe/Belgrade

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