Optical image-making instrument for LES.MEDIA 2D animation and illustration

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2D

drawn image and animation

YOU BRING
drawn animation, a frame, a series, or the visual side of a story.
WHAT STAYS
finished drawn material and the composition behind it, in scenes another animator can open and continue.

In production since 2009 · ЦНФ-Анимация · Parovoz · CHEil/Samsung

2D at LES means drawn graphics and hand-made animation: the image is drawn, the motion is animated by hand, and the frame is composed by the author. Animation is built in After Effects and Cavalry.

SELECTED WORK / 01

Projects inside the field

Project facts paired with moving image and render material from the studio archive.
MOTION STUDY

01 / 2D + 3D / procedural image

Cube Mosaic

PROBLEM
An ordinary image had to become spatial material without collapsing into decorative noise, and the degree of abstraction had to stay a decision rather than an accident.
NOW
An add-on reads the picture — brightness, colour, local detail, density — and rebuilds it as controllable geometry, so one source travels from recognisable mosaic to abstraction under a parameter.
ROLE
Image analysis, Blender add-on development, procedural geometry and motion.
TOOLS
Blender 5.1 / Python API / NumPy / Geometry Nodes
Cube Mosaic portrait study
IMAGE STUDY
Cube Mosaic work in progress
WORK IN PROGRESS
FIELD NOTESRead the complete studio notes

Around this sits a workflow offered as a service. At the input: animation from After Effects, a drawn or hand-animated sequence, or a grey-material render from 3D. At the output: a finished product matched to the client's references, produced through blend2comfy.


Cube Mosaic starts from the same flat surface. The add-on reads an image — brightness, colour, local detail, density — and that reading becomes the material for what follows: mosaic, volume, motion. How space grows out of it is shown in the 3D and LES.PICTURES sections.

YOU BRING

Tasks people arrive with

Real briefs from the work below — the shape of a first message, not a form.

  • 01

    An ordinary image had to become spatial material without collapsing into decorative noise, and the degree of abstraction had to stay a decision rather than an accident.

FIRST STEP

Start with what you know.

Four questions, and what comes back: what we would take, and which part we would start with.
  1. 01What are we making?
  2. 02What should it do or change?
  3. 03What already exists?
  4. 04Timing, format or constraints?
ANSWER THE FOUR PROMPTSOpens a short email brief

Write only what is useful. The button prepares a draft in your own mail app; the site does not store or send the answers.

PROJECT CHANNEL / 02

Start a conversation

Tell us what you are making, what the work needs to do, and where it needs to go.

Bird@InTheLES.studio

WORKING LANGUAGES / EN / RU / SR · Belgrade · Europe/Belgrade

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